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PlayLab

AI / Software / Digital / Film

CREATIVETECHNOLOGYSTUDIO for thingspeople want to touch

01  /  Position

Founded
2026 — independent
Practices
Product Systems · Brand Systems · Moving Image
Model
Independent and senior-led
Capacity
A limited active roster
Working from
Yerevan, working worldwide

MOST DIGITAL WORKIS FORGOTTEN.WE DESIGN THE exceptions.

Three connected practices. Six specialist capabilities. One coherent engagement. Product systems, brand systems and moving image sit with the same senior practitioners, so an idea carries from the first frame to the shipped build.

The people who scope the work do the work. There is no account layer between you and the practitioners.

Disciplines

02  /  What we make

Three practices · six capabilities · no internal relay

01  /  AI

INTELLIGENCEWITH Apoint of view.

Agents, generative pipelines and model-backed systems built as products, not demos. The interesting part is never the model — it is the judgement wrapped around it.

Practice
AI systems
Built as
Products
Since
2023
ENTER AI

02  /  SOFTWARE

SOFTWAREWITH Aspine.

AI-native web applications and product engineering. Designed and shipped by the same team, so nothing is lost between the drawing and the build.

Practice
Product engineering
Stack
AI-native web
Handover
None
ENTER SOFTWARE

03  /  DIGITAL

DIGITALDOESN'T HAVE TOfeel digital.

Brand and interface made for the hand, even when there is nothing to hold. Weight, material and rhythm, applied to a screen.

Practice
Brand & interface
Material
Type, light, motion
Output
Shipped sites
ENTER DIGITAL

04  /  FILM

WE MAKEFILMSCAMERAScan't.

Directed film and moving image. No sets, no physics, no permits — AI is the material, never the subject.

Practice
Direction
Sound
On
Format
Anamorphic
ENTER FILM

05  /  COMMERCIALS

THIRTY SECONDSTHAT EARN THEnext thirty.

Brand films and campaign work with the finish of a production house and the speed of a studio that owns its own pipeline.

Practice
Commercials
Turnaround
Weeks, not months
Finish
Broadcast
ENTER COMMERCIALS

06  /  BRANDING

AN IDENTITYYOU CANpress into paper.

Identity systems, naming and art direction built to survive contact with the real world — print, screen, film and everything between.

Practice
Identity
Deliverable
A system
Test
Print it
ENTER BRANDING

03  /  Selected portfolio

Full archive

04  /  Evidence

THE RECORDspeaks first.

Every engagement below was scoped, made and finished by the senior practitioners who took the first call.

Engagements in the public record
08Engagements in the public record
Connected practices
03Connected practices
Specialist capabilities
06Specialist capabilities
Layers between you and the makers
00Layers between you and the makers

Worked with

  • Brainis01
  • Noah Ventures02
  • SoulOne03
  • SocialTime04
  • OneSociety05
  • NovaLab06
  • Founder Portal07
  • Yellow Sketch08

Plus private engagements under NDA — ask and we will walk you through them live. Where a project needs a specialist we do not have in-house — a composer, a crew, a translator — we bring one in, name them, and stay accountable for the result.

CRAFT · WEIGHT · INTENT · CRAFT · WEIGHT · INTENT

Studio principles

WEIGHT IS A decision.

01
Craft

Every edge is a decision somebody had to defend.

02
Weight

Digital work should feel like it costs something to move.

03
Intent

Nothing arrives on the page because a template put it there.

Macro detail of a machined surface catching a single edge of light
Detail — material study, studio archive
Second material detail — an object edge dissolving into shadow
Frame
PL—0517
Medium
Machined aluminium / raking light
Archive
Studio, 2026

05  /  The Lab — things nobody asked us to make

All experiments
A grown white city of woven structures spreading across a pale valley

FILM / 001

THE ROOT

Moving image / growth study / 2026

The city stops being built and starts being grown.

06  /  Approach

SENIOR-LED.LIMITED ROSTER.NO INTERNAL RELAY.

The people who design the work build the work — interface, film and codebase alike. Nothing is passed down a chain inside the studio, so nothing is lost between the drawing and the thing.

We hold a small active roster so no engagement is handed down to someone who was not in the room. At the end we hand over everything — files, source, systems and documentation.

A long studio worktable of paper and cut film, lit by a single hard shaft of daylight

07  /  Studio

SMALLBY DESIGN.

Senior practitioners working directly across strategy, design, development and film. No account layer between you and the people making the work.

08  /  How it runs

FROM CALLTO shipped.

Four steps, no ceremony. You always know what happens next, what it produces and how long it takes.

01

CALL

Thirty minutes on the thing itself — what it is, who it is for, what would make it fail.

A straight answer on whether we are the right studio for it.

Two business days

02

SCOPE

We write the work down: the shape of it, the deliverables, the sequence and the price.

A fixed scope, a fixed fee and a date.

3–5 days

03

BUILD

Design and build run as one process, reviewed weekly against real material — never a slide.

Working frames every week, not a reveal at the end.

4–16 weeks

04

SHIP

We hand over the files, the system and the build, then stay close through launch.

Everything on our side needed to run it without us — hosting, licences and model accounts stay in your name.

1 week

09  /  Working with us

The questions everyone asks, answered once

Working with us

01
How a project starts

One call, then a short written brief from us. Every enquiry is read by a senior member of PlayLab. We normally respond within two business days.

02
How long things take

A film or identity runs four to eight weeks. Software runs eight to sixteen. Nothing is quoted before it is understood.

03
What it costs

Fixed fee per phase, agreed in writing before work begins. We price for quality rather than volume, and we do not publish a minimum — the shape of the work sets the figure.

04
Who does the work

The practitioners you meet. Where a project needs a specialist we do not have in-house — a composer, a crew, a translator — we bring one in, name them, and stay accountable for the result.

05
Who owns it

You own the work — files, source and rights transfer on final payment. Third-party licences, hosting and model providers remain in your name and under their own terms. We only ask to show the work.

06
Where we work

Yerevan, working worldwide. Async by default, on your timezone when it matters.

10  /  Share the idea

TELL US WHATYOU'RE making.

Three lines is enough to start. Every enquiry is read by a senior member of PlayLab. We normally respond within two business days.

STUDIO@PLAYLAB.AGENCY

· Taking new work — one project at a time.

FULL ENQUIRY FORM ↗

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